Take your team all the way in Madden NFL 17 and put yourself at the center of your team's Championship run in Franchise mode, delivering new ways to play and more decisions to make. Arm your team for gridiron glory on both sides of the ball with innovative ball carrier feedback cues, defender fake out mechanics and a new, authentic defensive AI system. Experience the most dynamic gameplay analysis with unprecedented depth throughout the NFL season with the all-new, in-studio Madden NFL commentary team featuring Brandon Gaudin and Charles Davis. Driven by the most balanced gameplay yet, the deepest commentary in Madden NFL franchise history, along with fun and fresh ways to play modes such as Ultimate Team and Draft Champions, Madden NFL 17 is the most complete Madden...ever.
Perfect Shouldn't Be The Enemy Of Good
by Matthew Kato
Last year the air attack was addressed, and this time it's the ground game - mainly in the trenches
The player faces and uniform details (including new equipment) have taken a step up this year
The new commentary is a revelation compared to years past due to its fluidity, sheer amount of content, and better contextual awareness. I also noticed a lot of little touches on the field such as grunts and equipment sounds
Optional new visual indicators in the running game and auto-dekes are available for newcomers
The experience isn't perfect on or off the field, but it still has plenty to like
In Madden 17, a specific line stands out from the excellent new commentary team of Charles Davis and Brandon Gaudin. Davis, the ex-player providing the color commentary, talks about how coaches are always looking for that "perfect game." The perfect game doesn't exist in the NFL or in any given rendition of Madden. Even so, Madden 17 has a lot to enjoy. As they do every year, developers EA Tiburon concentrate on a set of new features, fixes, and points of emphasis to varying degrees of success. Not all the bases are covered, but this is still a team win that Madden gamers can appreciate on some level.
If last year's gameplay was all about the air attack, this year is about what happens on the ground. Instead of just picking your hole and turboing through it, the revamped blocking schemes give players more to consider. Even though the holes are a little bigger, I wouldn't say running is easier. In fact, an in-your-face danger surrounds the defensive players as they crash in to disrupt the play or hold off an offensive linemen with one arm and come sliding down the line to gobble you up in the backfield with the other. The interplay between the offensive and defensive lines at the line of scrimmage is dynamic, exemplifying football's human chess match.
As fluid as some of the line play is (I saw an offensive linemen shuffle down the line of scrimmage, make a block, and then slide off and make a second block further down the line), you still see awkward steps by isolated players. Lead blockers occasionally prioritize the wrong target, players slide into catches or blocks (something I thought was solved last year), and others take baffling steps in the wrong direction.
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